Dead Frequency: demo narration Delivered video: dead-frequency-demo.mp4 (46.4 s, 1280x720, 25 fps, H.264/AAC) Voice: macOS say, Samantha (en_US), 172 words per minute, generated offline. No network TTS service was used. The low room tone is local pink noise plus a 55 Hz sine, not game audio. Timing is relative to the delivered MP4. The final ~7.9 s is the real pause overlay; the simulation is paused, so those pixels are still by design. TIMECODE TRANSCRIPT 00:00.600 Dead Frequency. A 2.5D survival horror prototype built with Canvas 2D and Next.js. 00:07.100 Three relays are dark. The exit gate stays sealed until all three come back. 00:11.700 You start in reception. The HUD shows integrity, stamina, threat, and relay pips. 00:18.000 The AI director speaks only at milestones. This build labels every scripted line as fallback. 00:24.200 Walk, sprint, listen. The creature follows the same walls and corridors that you do. 00:30.000 The flashlight is real canvas lighting. It also makes you easier for the creature to see. 00:37.500 Relay one online. The radio feed tags the fallback response. 00:42.300 Pause holds the run. This demo is not a full playthrough. Coverage note: this is a demo walkthrough, not a full playthrough. It shows one of three relays, the scripted fallback line, and the pause overlay.